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New Forza 2 Screenshots + New Info

Here we have 2 New Forza 2 Screenshots, Nice looking car models but They need to work on the grass, I'm sure they will make it better by launch.

Some new Info:

-they are still targeting a Japan release at the end of 2006
- the game is currently 60% finished (currently optimizing, working on the lightning, etc..)
- 60fps confirmed for the final game
- 15 % more tuning options?
- BMW is one of the new makers in the lineup
- Xbox Live modes are already fully integrated
- new cars and tracks are planned to be available for download every 6 months
- there is a secret not yet announced game mode

You can view the screens in the image section below.

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forum.teamxbox.com
LostSoul7186d ago

This game is starting to look great. What about the grass? That is motion blur, when your going 145 mph your not going to be able to tell which blade of grass is which.

zapzone7186d ago

I am really looking forward to this game. It's surely gonna make up for any potential rubbish christmas presents when it comes out in the new year :)

Jay da 2KBalla7186d ago

only 60%. Damn. Keep it up Turn 10. Looking good.

COVER GIRL7186d ago

Nice! realalistic color lighting and sharpness. I do agree it needs work but at 60% done that's dam good. The gameplays going to be off the hook though. At least they're showing us despite the ugly ground as of right now.

Show all comments (22)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer35d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde33d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy34d ago

And then MK1 killed it again.

DivineHand12533d ago (Edited 33d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net