
The development process for FEZ was considerably longer than the average indie game. After several delays and complications the game is finally here. Was it worth the 5 year wait? If the gaming press is anything to go by, the answer is un-questionably YES.

Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.

With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.

WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."
I'll have to see a few more review and play the game for myself, but generally it looks like it was.
From what I have played so far, FEZ is brilliant. I would recommend it to anyone who enjoys platformer/puzzle games.
Regardless of reviews, it certainly wasn't worth the arrogant comments of its creator.
If I had to describe this game in one word it would be "underwhelming".
It took him eight years to make a 2D platform game, lol.