
It’s the fuel that feeds the fires of the perpetual console wars. The deciding factor that sways the decisions of some when purchasing a new gaming platform. They’re console exclusives; the games that set the next Playstation, Xbox or Nintendo system apart from the others in ways beyond graphics cards, performance specs, or the ergonomics of the controller.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Why? They don't have a good track record with 1st party studios. I figure that MS should only buy studios that need to die.
I like the choice of Playdead. Great indie dev. I would have considered Mojang too. Having Minecraft as an exclusive would be a major plus for Microsoft.
lol no
EA don't have a contract with bioware. They own them! Epic and Crytek would lose a lot of money if MS purchased them because of their engine licenses so I can't see that happening.
Honestly MS have enough studios now. they opened about 8 new ones which was probably the best thing for them as I feel the acquirable Indies studios left are more suited to Sony.
1. No.
2. No.
3. No.
4. No.
5. No.
Most developers would to better independent, without the fear of having to follow strict ownership rules by their "parent". Sure, I might "sell" an IP to a company, but not my entire company.