
T-Hill writes: I’m typically not the one to say I told you so but right about now I think I’ll pull the I told you so out. For years I’ve said that one of the best forms of education is through video games. How often can you ask a person what happened in a book they read 10 years ago. Now ask a gamer about a game from ten years ago there is a much higher chance that they’ll remember what happened.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Games like Assassin's Creed are so historic....
But like a history lesson, I never paid any attention to it. Much. I mean, like a history lesson, I know bits of history :P
I always found certain video games to be very educational. Assassin's Creed, like Kran mentioned above for starters. I learned quite a bit when it came to historical facts. As well as Tomb Raider; with Legend and Underworld, I learned about King Arthur and Thor, respectively.
I remember learning a bunch of names of ancient civilizations from Age of Empires.
"Dammit children, I wouldn't have assigned bosses 1 and 2 if I had known you are all A BUNCH OF NOOBS!"
I think games can be more educational then books because (A) if your playing a game your having fun and you will remember the content you play because of the fun you are having and (B) you would have a reason to want to learn. Maybe a game can incorperate a quiz at the end of each level and if you fail the quiz you have to reply the level.