
MCV:
Kinect Star Wars finally arrived on shelves earlier this week, standing as a flagship for the new generation of Xbox 360’s motion controlled titles. MCV speaks to Microsoft’s Master Yoda of Kinect, Kudo Tsunoda, about why the game is a major boon for the device and how far the technology can go…

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
It's pretty amusing to read this interview after the games release and pretty harsh reception by the media in general.
I also laughed at "The biggest reason for doing this game is that Kinect makes you feel like a Jedi better than other video games or any other kind of medium." and then think Dance Central Star Wars... Yeah, because I saw so many Jedi gettin down on the dance floor.
kinect sux i hate it.