All Channels
Popular
80°

Bill Gates: The CES years

Tech.co.uk writes:

"At 6:30pm PST today Bill Gates will walk onto the stage at CES 2008 and deliver his final keynote address as chairman of Microsoft. We look back at how it all began, the highs and lows, and try to figure out what the future will bring."

power of Green 6713d ago

Can't wait maybe this site will return to normal; the Warner Brother Deal and the Nervous fanboys due to this speech... not to mention the web sites and bloggers trying to get hits with the Bluray= doom for the 360 has been getting out of hand.

gamesR4fun6713d ago

Bill Gates saves the xbox?
could b if anyone can....
pog share a good direct link to the event with us if you have one pretty interested in seeing if Im right about them getting into handhelds and dropping the price on the 360 hd add on..

IGNFTW6713d ago

WHATEVER WILL WE DO : | ?

gEnKiE6713d ago

Mabye he will announce his obsession for men....who knows?

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.