
The infamous AMY released back in January, mainly to some pretty poor reception. It had numerous issues and VectorCell took a lot of it to heart. However, they just posted on their Facebook wall that they have gone back to iron out a chunk of the kinks the game had.

Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).

MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."

Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.
It'll take more than a patch to fix that mess.
I'm playing I Am Alive, should have just skipped Amy and spent my money on this instead....
I feel that this game is underrated, and after this patch will be a contender for game of the year.
My opinion. It's a free internet so I am allowed to have one.
Respect Me, Bro.
yep AMY turned out horrible. Did it even get good reviews? i was reading everything before release to find the game just plain horrible to play...
Well i havent yet played the game,but its always good when developers are able to listening to complain for players an get into trying to fix things up or at least trying the best they can to make a game more polished and playble.