
It was theorized, going into this console generation, that what would see is not more complex gaming but sharper visuals. While this was not necessarily a positive remark, many would argue that it has come true, and it is knowing this that I have begun to accept the idea that we may finally be in an era where style really has triumphed over substance.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.
I'm sure I'll catch flak, but the main reason for this is due to one thing: so-called "creative vision". There's not a lot of room for creativity when you're making complex environmental destruction in your engine, or when you're putting out super-hi-res textures, or when you're running hundreds of enemies on the screen (all things we THOUGHT we were going to get in this generation). Nope. Developers would rather be "creative" and play Hollywood.
Hey, I like a good story. I like a good art direction. But I still want the actual mechanics of gaming to advance, and we're still stuck in 2007.
twenwy is one amazing rpg
Loved No more heroes and Asura's wrath!
Nevermind No More heroes as an example, ME3 should prove style has *NOT* replaced substance.