
DSOGaming writes: "Feral Interactive today released the genetically enhanced role-playing shooter, BioShock 2, for the Mac. Developed by 2K Marin, 2K Australia, 2K China and Digital Extremes, and published by 2K Games for games consoles and PC, BioShock 2 is a sequel to the legendary BioShock."

One of the most popular video game franchises of all time is set to receive a Netflix film adaptation, according to an announcement on Tuesday afternoon.
Gee...can't wait to see how many things they change and stray away from, oh don't forget the miscast actors
Netflix did well with Dare Devil and the Punisher and I hear the Witcher is pretty good I know when I had Netflix at the time Stranger Things was also good. But Bioshock I love the franchise Bioshock Infinite is my favorite game I would pay the $21 Canadian just to check out Bioshock. Normally I would never renew my Netflix after they did their price hike but Bioshock would be worth it.
Love Bioshock but I'll prepare myself for the likelihood this will be both crap and a pale imitation of the source material. That covers most video game adaptations and Netflix films.

The best games are able to create a never-before-seen setting and weave a completely engaging story into its DNA. One series beats almost all others out for its environmental storytelling and narrative: BioShock.
Hurts to see the word "worst" related to Bioshock saga.
The 3 games are masterpieces.
oh great. Can’t wait to see the posts of game titles in a ranked order without context as to why.

In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.
Better gameplay than Bioshock 1, but story isn't anywhere near as good. It lacks the mystery that the first one had and the sense of amazement seeing Rapture for the first time. But if you loved Bioshock 1 then you'll love this one too.
The way the levels are designed gets VERY repetitive and it becomes too predictable. It feels like a chore getting to a new area and knowing that you'll have to kill X big daddies then fight a big sister and spend your upgrade points, but it has its moments.
For Bioshock Infinite they need to design areas that break the formula or pattern. Surprise me. Throw stuff at me that I wasn't expecting gameplaywise. Keep me guessing and make me forget that I'm playing a game. I want to be on my toes and completely immersed in the world. When it becomes too formulaic, I know exactly what i'm going to be going through in the next few hours and I start thinking about playing other games (Dark Souls).
Also looking forward to an exclusionary upgrade system more similar to the original Deus Ex which is my only other complaint with BS1&2 because it adds more weight to your decisions and encourages multiple playthroughs with varying strategies.
Overall I'd still definitely recommend it. Pretty good game.