
"The first Hyperdimension Neptunia wasn’t welcomed with much praise when it arrived in English form. It built up a cult following from fans of Japanese games that liked its unique setting and story idea, but most people couldn’t get past the horrid frame rate issues, the slow combat and the overall poor execution that the Japanese RPG suffered from. This didn’t stop the developers going back to work; everyone deserves a second chance right? They took the fan feedback to heart and attempted to solve the problems in the original with this sequel, amusingly called MK (mark) 2. It’s certainly an improvement over the first game, but by how much?"

So many great games, so many franchises saved by developers revisiting exactly what it is players want. Hopefully, other developers wallowing in mediocrity can look to these games as blueprints for what they should do going forward.

Oprainfall interviews the translation staff at Idea Factory International about how they tackle localization.

Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."