
Will changes to Mass Effect 3 ruin the game's artistic integrity? One writer says no.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
I stopped at the title... changing the ending or story in any significant way does compromise the art .... end of story. It may be desired by many..but it does kill the artistic integrity of the story writers if they feel the need to change the vision they created because part of their audience didn't like it.
If anything, keeping it compromises the 'art'. The ending completely contradicts everything established in the previous games and fails to follow its own lore. It's rather shocking really how far off the ending was if you've been following the series. You wouldn't think they'd overlook some of the things they did. When the latest novel was released filled with so many plotholes it made it seem like they had NO ONE 'fact checking' the lore, they decided to revise it and release a less butchered version later. Time well tell if they can fix the damage done, but at least they're trying to remedy the mistake. Same thing applies here. Difference between compromise and revise, I suppose.
Ok. So i must be stupod because i just beat it and i don't understand what's wrong with it. Is it because we were given choices instead of having it decided by the choices we made already. For example, instead of having 3 paths, if u destroyed the geth, u automatically choose the right path. Or if ur renegade is high the left etc, etc. How many other options are there? Did people not like the death of a particular character, who lives in one ending. Or was it all of it? Did they want a simple destroy the reapers and walk off? I understand that it doesn't mathematically add up everything that u have done for three games and spit out one of 10 endings.
I like that they didn't go the predictable route. And if u think about it, in a game so loved and emotionally binding, no ending would have made everyone happy. It's like the matrix. I loved the ending and it did fit the christian theme, but people hated it for obvious reasons. I guess they could have left it with a choice between saving earth or the galaxy dependent on a score and u could choose renegade or paragon, but it's fine to have separate choice that are not linked because it is over. And u can always stay within ur theme, i guess. i thought it was going to be terrible from what i had heard.
I guess though, that everyone wanted to see everything spelled out. That, and most of it is probably not knowing what happens after, but it doesn't matter because it's over.
I may be wrong, but didn't bioware say they would elaborate on the ending? not change it?