
Journey is a hard game to talk about without sinking into hyperbole. This isn’t necessarily because it is a great game (though, it is), but more because it is a game that takes aim squarely at our emotions. It’s not trying to make us understand something so much as make us feel something. As such, Journey is a game best not explained at all; instead, it is a game best described. So please allow me to tell you about those I met on my two journeys. There will be mild spoilers.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.