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"Classic" Gameplay Being Mislabeled "Outdated"

Velocity Gamer: An old school aspect of The Last of Us has us questioning why so many good ideas from the old days are abandoned.

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velocitygamer.com
Frankfurt5148d ago

Uncharted is a perfect example of going the wrong way and giving you LESS gameplay (platforming that isn't platforming, making "cinematic" gameplay that isn't gameplay at all), so excuse me if i laugh at Naughty Dog pretending they have any ground to stand on.

NewMonday5148d ago

the platforming style on Uncharted is the same idea as AC and infamous, it is used because it is makes things simple. you cant expect every game to be Mario. in it was that way from the start of U1, its not like they changed things.

but the best game to do streamlined platforming is the one that started it all, the Prince of Persia trilogy, Ubisoft dropped the ball on that franchise.

Bathyj5148d ago

Gameplay that isn't gameplay?

Is that like you talking, making alot of noise, yet saying nothing at all?

sly-Famous5148d ago

BWAHAHAHA good joke man, that made my day..........wait, youre serious?

Nimblest-Assassin5148d ago

Gameplay is subjective to the player, what you may view as minimal, may be viewed as well done, or more involving.

I see the Uncharted games as cinematic games, ones that are not meant to be Mario or Zelda, but rather more cinematic and emotionally compelling than the others (zelda is allowed to be argued with, mario is not)

Just because you do more in a game, does not mean it is a good game.

lover20125148d ago

lol an xbox fanboy
say his opinion about award winning ps3 exclusive
(uncharted 2/3)
that he never played and never will ???

i will take your opinion seriously ... NOT

+ Show (2) more repliesLast reply 5148d ago
LightofDarkness5148d ago (Edited 5148d ago )

"It’s true we didn’t completely leave the practice behind as it has remained a staple of survival games so perhaps we shouldn’t be too surprised that The Last of Us will use the tried and true mechanic of the old days but it does raise questions about what is and is not acceptable as gaming moves forward under."

Holy crap use punctuation because it's very annoying to read things that sound like they are being spoken by a ten year old like this for example.

Kyosuke_Sanada5148d ago (Edited 5148d ago )

Outdated is a term I think critics use too much as "get out of jail free" card when it comes to description of video games mainly because too many people have a misconception of proper gaming evolution. Most gamers this generation believe that in order for a game to "evolve" it must start from scratch in making the new installment which throws the away a game's identity on the whole.

For a game to truly improve isn't just by getting ridding of the flaws of the previous titles but improving on the strengths of them as well. A structural foundation is required in order for a true next level experience to be attained which means creating a hybrid of both old and new methods.

Developers are focusing way too hard on grabbing from other companies' fanbases and reaching for the "Bieber" crowd instead of looking for ways of making their game stand out more on it's own two feet which results in so many games genre-swapping and so many comparisons to others.......

Sharingan_no_Kakashi5148d ago

Regenerating health can burn in hell for all I care. So glad Resistance 3 went back to health packs. More games should follow.

mamotte5148d ago (Edited 5148d ago )

You sir, stole my words. Most FPS gamers cant remember the tension and excitement of being with low health, and then play smart'til the next health pack, like GoldenEye, Doom or Quake. They just crouch like little girls, and then the magic fairy of easygameland makes her job.

MaxXAttaxX5146d ago

Either of you guys played Uncharted on Hard or Crushing?
Not as easy as you make it sound, since regenerative health is shorter than games with health packs.

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand1259d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
10d ago
phongtro123_com10d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde10d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com