
Player Affinity writes: "On March 22, 1996 Capcom gave birth to a brand new genre with Resident Evil. Believe it or not, Survival horror and Resident Evil just turned 16 years old. Regardless of how you feel about the genre in general, it has come a long way. The dark atmosphere and grisly content in the original Resident Evil games put players on the edge of their seat with slow pacing and fixed cameras. Coupled with the pretty prerendered environments, Resident Evil created a spooky atmosphere on the now infamous Umbrella mansion's grounds. Supplies were scarce and players were forced to make fight or flee decisions constantly in an effort to conserve health and ammunition. "

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.
At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.
The original RE was the best. Its not on the list which makes no sense.
The remake of it was alright but should be higher on this list.
i’m fine with people calling it “mainline,” but leaving out the original re1 entirely is wild, since it basically defines the whole series. i’d still put re2 over re4 for pure pacing and atmosphere, even though re4 is the more replayable game. also, the “mainline” label gets messy with code veronica since it feels more essential than some numbered entries. i swear half the time i’m reading these rankings i get derailed by random gambling tabs i opened earlier, including https://monopolybigballerli... and https://football-studio-dic... and https://red-baron.org/ which is a weird contrast to talking about survival horror.

Capcom has launched a new website to celebrate the 30th anniversary of its long-running survival horror series, Resident Evil.
I think Alone in the Dark would like to have a word with you.
Not a single mention of Amnesia, Thanatopia or other games that are actually trying to be scary this generation. It's hard to have a birthday party for survival horrors when all the actual candidates are locked outside.......
The first Dead Space is the only exception in my opinion because Jason Graves did an awesome job with the soundtrack and the set pieces were both creepy and beautiful at the same time. The HUD usage was innovative while Zero Gravity is an experience that all gamers should enjoy.
However, the ammo/health dropping enemies took away from the "survival" factor because players don't feel the consequences made from each misfire. Then the compass pretty much shows that enemies will pop up if they tread the direction of the indicator which taking away from the surprise factor from the jack in the box tactics this title depends so much on.
Visceral Games have a good formula going for them but they need to focus more on making the game scarier outside of the necromorphs. Try to make their scares more obscure so that the player's imagination can be used as a deadly weapon against them, balance the factors of having various ways to defend yourself yet make every fight feel like it is their last......
Survival Horror is older than that... Although Capcom were still the pioneers of the genre, I would look up Sweet Home... It was released on the NES in 1989... Alone in the Dark I think was 92 or 93, if I remember right..