GeForce Kepler GK110 basic specs leaked

Fudzilla:Nvidia's crown jewel, the flagship 28nm GeForce Kepler GK110 GPU, is expected to launch in the second half of 2012 and may feature a massive die size of nearly 550mm2, according to sources at 3DCenter. In perspective, this GPU would be 87-percent larger than GK104's die size (294mm2) and we expect cost production to be signficantly higher.

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fudzilla.com
NYC_Gamer5147d ago

I guess some people are gonna be waiting for this baby instead of buying the 680.

iNcRiMiNaTi5146d ago

Yeah I was gonna get a 680 Classy but I guess I'll wait for the 685 or w/e they decide to call it

Convas5146d ago

I dunno, I want to play my games with a good framerate and nice graphics just as much as the next guy, but how much is this going to cost?

Elwenil5146d ago

$500 US. Right between the 7000 series Radeon cards. Even better news for the budget minded gamer is that the GTX 680 being priced at $500 should drive the price of the ATI cards down considerably as well as the other Nvidia cards. I'm planning a build now and will probably be bumping my GTX 570 up to a 580.

Mikhail5146d ago

Knowing Nvidia, it would be $599 as the the gtx 680 is at $499 right now.

nepdyse5146d ago (Edited 5146d ago )

All this power and nothing to utilize it. I've played nothing but shoddy console ports for the past few years. When are we ever going to play a game that completely utilizes the potential of the card. Yes even games like Bf3 are console ports because they're made with the lowest common denominator in mind. Imagine if Nvidia hired veteran PC developers to make a game solely with this card and an i5,i7 in mind. Sure it would be a business failure but still lol.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger22d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree22d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad22d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX21d ago

It's commercial how they show it. Typical any company does that.

Goodguy0121d ago (Edited 21d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9233d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long32d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger32d ago

Everything you said but for me MS is always the problem.

isarai_lee32d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa32d ago (Edited 32d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.