
Hyperdimension Neptunia mk2 is a strange game. It's a JRPG that looks and plays like JRPGs are supposed to, but it's also very streamlined, focusing less on deep gameplay elements and more on an almost convoluted storyline that slowly starts to make more sense the longer you stay with the game. Hyperdimension Neptunia mk2 is also a great game. But it's not great for a lot of the reasons that many JRPGs are great--it's great because it boldly tries to do different things, and while it doesn't always succeed, it's still a completely exhilarating experience thanks in large part to its video game awareness.

So many great games, so many franchises saved by developers revisiting exactly what it is players want. Hopefully, other developers wallowing in mediocrity can look to these games as blueprints for what they should do going forward.

Oprainfall interviews the translation staff at Idea Factory International about how they tackle localization.

Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."
I love the slow descent into madness that the screenshots show in this review. Each one is more unbelievable than the last.