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70°

Top 10 games that need a reboot

Dan McGlaughlin discusses the 10 games he thinks deserve a fresh coat of paint.

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gamingogre.com
Relientk775179d ago (Edited 5179d ago )

I would love to see a reboot of Vectorman, fantastic series.

InklingGirl5179d ago

It's to bad the PS2 Vectorman game was cancelled I was really looking forward to it.

Kyosuke_Sanada5179d ago

I would love to see a new Bushido Blade. With the motion capture technology of today, just imagining the concept sends my heart fluttering.

I would love to see SNK try their hand at a new Samurai Shodown as well. King of Fighters XIII showed that they have what it takes to make a great up to date fighter, I think it would only be natural if SS joins the fray....

Moncole5179d ago

Shadow Run actually did get a reboot back in 2007

TheRichterBelmont5179d ago

Eternal Darkness, Burning Rangers, Killer Instinct. C'mon, get it done.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.