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NVIDIA GeForce GTX 680 SLI Performance Preview

vr-zone : What happens when you pair two Kepler GK104 boards together when you get them from the stores next weekend? We take an exclusive preview..

john25173d ago

Damn, can't wait for next week. Bring it on Nvidia :D

Orpheus5173d ago

Thats 97% scaling in Extreme Settings given the scores we saw earlier.

Guess Kepler is better in SLI scaling too....

NYC_Gamer5173d ago

The 680 is a true beast.This card was supposed to be the 670 and its kicking the 7970 ass just imagine what's gonna happen when Nvidia releases the higher end card.

Orpheus5173d ago (Edited 5173d ago )

Yeah I want to imagine the higher end NVIDIA card kicking ATIs ass, but before the next gen Radeon is released , or else if it releases along with the next gen Radeon , it will have lost its superiority / charm by then.

In summary I want nVIDIA to compete with ATIs next gen with Maxwell , not the original 680GTX, else we will be the losers.

NYC_Gamer5173d ago (Edited 5173d ago )

AMD will be stuck playing catch up.notice how the 7970 is on the new 28nm architecture and still doesn't really destroy the 580.AMD will never be able to compete with Nvidia on raw performance.It's the same result for AMD in the cpu market as well they are getting the beat down from Intel.

RAYMEISTER5173d ago

Hmm. I wonder if a single card can 100% max out the original crysis at 1080p.

Hassassin5173d ago

yea even my gtx570 can, at 50fps (not 60) I know, but still even with mods it was more than 30fps always.
http://www.techspot.com/rev...

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger45d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree45d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad44d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX44d ago

It's commercial how they show it. Typical any company does that.

Goodguy0144d ago (Edited 44d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9255d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long55d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger55d ago

Everything you said but for me MS is always the problem.

isarai_lee55d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa55d ago (Edited 55d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.