
ZD writes: The topic of multiplayer in the Zelda series is a bit of a strange one. Despite being able to occasionally find elements from other genres in certain games in the series, Zelda is first and foremost an adventure game, where your focus is going to be on completing a journey, but also just finding things and enjoying the journey itself. It’s not exactly a genre in which one often finds multiplayer functionality, but on occasion Zelda games do have multiplayer elements, either in the form of some special connectivity, or in actual multiplayer modes with more than one player participating. I’m going to examine the instances of it within the series as well as discuss my thoughts about the topic in general.

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.