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Nvidia GTX 680 brings multi-display support

Fudzilla :

While chasing specifications and performance numbers of the upcoming GK104 Kepler based Nvidia GTX 680 card, we kinda overlooked one new key feature, multi-display support for up to four independent displays on a single card, another first for Nvidia

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fudzilla.com
turokgames5169d ago

Uh...a first for Nvidia? Hold the phone...doesn't ATI already do this? Eyefinity display anyone?

ATi_Elite5169d ago

AMD have been doing this since HD5000 series GPU's with there WONDERFUL EYEFINITY!

Finally Nvidia has caught up to AMD on something!

kaveti66165168d ago

Aside from multi-display support, Nvidia cards trump AMD cards in nearly every other category.

dirthurts5168d ago

AMD dominates on price/performance, and audio (integrated 7.1 hd audio decoder, yes sir!).

NYC_Gamer5168d ago (Edited 5168d ago )

@dirthurts

The 78xx cards tell a different story.those cards are way too expensive for their performance.The 560= the better deal.

+ Show (1) more replyLast reply 5168d ago
Series_IIa5169d ago (Edited 5169d ago )

I don't get the appeal of having multi display, most games look stretched & squashed beyond retardation and big chunky lines from where the monitors meet up looking like you are behind a prison cell.

STK0265168d ago

Multi display allows you to get a big screen, while keeping a high pixel density. It can also be quite useful in non gaming applications. Screen bezels do annoy me, so I don't use it, but I can see why some would.

gamernova5168d ago

Looks like the 680 with the multi display and its already existing advanced 3D display as well as physx and cuda cores are gonna blaze past amd. I also heard they took the next step on their vram.

Mikhail5168d ago

I wish all monitors have little to no bezels, until then I would only game on my HDTV with my pc.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger38d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree38d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad38d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX38d ago

It's commercial how they show it. Typical any company does that.

Goodguy0138d ago (Edited 38d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9249d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long49d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger48d ago

Everything you said but for me MS is always the problem.

isarai_lee48d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa48d ago (Edited 48d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.