
GEV says: Perhaps the hardest part of creating something big is making an ending that suits everything that came before. That’s the challenge that faced the team at Bioware working on Mass Effect 3. Announced as a trilogy, the Mass Effect series has redefined for this console generation what storytelling in games can be. Not content to just let the player come along for the ride, Bioware has allowed the player to help shape the narrative along the way. At many different points in the first two games of the series, players have had to make choices……hard choices…..about a number of events. The challenge for Bioware was to make this all payoff in the end; to create a narrative that accounted for all that came before, no matter what each player’s choices had been. And while not perfect, Mass Effect 3 is an epic game that does most of what it promised.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.