
Kotaku writes: Like Babe Ruth, I'm raising my controller in the air, calling the shot. (Granted, Babe Ruth called the homerun before it happened, but let's not sweat the details). I'm going to go on record and say what we're all thinking, but way too afraid to admit.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
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That if you look at the amount of good/great games that came out this year for both the PS3 and 360, neither console really "lost". They both had good years at the very least. I bought more games for 360 just because they were the kind that I like, but not because the PS3's lineup was poor by any means. I think that in reality though, if you look at strictly sales numbers, the Wii dominated both by a large margin. However, if you're looking at games that gamers love to play, to say that any console "lost" is pretty d*mn stupid.
Let's just sum up 2007 for the 360:
* Has almost nothing to show at E3 - Halo 3 looks amazingly bad
* Has nothing to show at GDC
* Peter Moore gets fired
* 1.1 billion dollars just to repair existing 360s for just the RRoD defect
* Class action lawsuit over RRoD failures
* Class action lawsuit over disc scratching drives
* Two years on the market and still no solution to the hardware failures
* Bioware turns their back on Microsoft for EA and multiplatform development
* Bizarre turns their back on Microsoft for Activision and multiplatform development
* Bungie gets tired of dealing with Microsoft and forces them to let them become independent and develop for multiple consoles
* After six years in the console market, in 2007 Microsoft's entire first party developer array consists of just Rare and Lionhead
* Halo 3 turns out to be a graphical basketcase with just 640p resolution, screen tearing problems, and an engine that most people say doesn't look noticeably better than last gen's Halo 2
* Forza 2 is met with howls of outrage after outright lies with their bogus screenshots for the game when the actual embarrassingly bad in game graphics are finally seen
* Mass Effect turns out to be another Unreal Engine graphical disaster with too many graphical problems to list
* The 360 is completely dead in Japan with the two major 360 first party titles turning out to be duds
* The 360 is already getting passed by the PS3 in most of Europe in installed base just 9 months after getting released. The PS3 is on track for passing the 360 in overall European installed base in early 2008
* Microsoft is completely silent on any plans they have for the console in 2008
* The 360 is selling at virtually identical rate in all three major console regions as the first Xbox marketplace failure
Yeah, great year Microsoft.
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