
When thatgamecompany announced a new game after Flower, I almost leapt off my seat in excitement. I loved Flower when I played it in 2009. Flower, with all its whimsy and magic, had me completely enthralled and yearning for more.
Granted, I was baby-sat by editor-in-chief Andrew and forced to play through it on a particularly moody day so it was quite unexpected.
The excitement has been ratcheting up since January but even then, I was determined to give this a good-ol’ fashioned go.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.