
The wait is over, and the final act in BioWare's acclaimed sci-fi saga has finally arrived to not just one platform, but all three, with a simultaneous release on PS3, 360 and PC being a series first. Since the original game's release five years ago on 360, the developer has gradually iterated on the underlying Unreal Engine 3 tech to suit each platform's architecture, with the recent PS3 demo casting doubts over whether their efforts there may have been a stretch too far.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
The still images look way betteer on PS3 due to lack of black crush and indirect shadows that only PC and PS3 have - especially these 2:
http://images.eurogamer.net...
http://images.eurogamer.net...
And constantly having to disc swap on 360 sounds like a major pain because I always play at least some side missions, but the PS3s worse frame-rate makes this a very difficult decision.
Personally, I disagree that the 360 version is the clear winner, as I'm not sure which version to get but DF has always been a 360 fanboy.
Maybe I'll flip a coin.
Unreal Engine 3 again eh.
I'll take higher framerate every time unless the graphics suffer a lot because of it. One thing that bugs me though is that I need to swap discs on 360 even though I have both discs installed, seems quite strange.