
Blast Magazine: Recently I had the opportunity to sit in on a conference call with Jenova Chen, co-founder of thatgamecompany and creative director for Journey, who shared with us his thoughts on games and what makes Journey so memorable.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
“In order [to do that] you need to fully immerse them,” says Chen while explaining his decision to omit players’ PSN names from showing up in the game and removing any form of texting or messaging. “Characters in game are not supposed to speak human language, so just seeing the text from the human world is taking you away from this exotic place we created…they all become distractions of what the game is really about. All you need to know is that the other person is a human.”
Wow thats some craziness right there! Journey is going to be just as great as Flower! I've seen that I only seem to buy little games like this on PSN Flower, Flow, Limbo, Eufloria, and now Journey.
This guy could sell ice to eskimos.
Two hours long so you don't have to take a bathroom break, lol. Unfortunately those two hours are so boring and uneventful you're likely to literally fall asleep.