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Top 5 biggest games this year

Take a look at some of this year's heavy hitting games coming to consoles and PC. Here's the top five biggest games that have been officially announced already.

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msxbox-world.com
RaidensRising5194d ago (Edited 5194d ago )

IF, Black Ops 2 comes out this year, then it will be a contender for the biggest game of 2012. GTA V might be pushed into 2013 but is likely to be the biggest. I think people are tired of so many COD games with the yearly releases. As for The Last of Us I'm not sure how big it will actually be simply because it's a new IP. Probably one of the most anticipated, but not necessarily the biggest.

What about Mass Effect 3? It's out already and has lots of praise.

No love for Resident Evil 6 then?

thrasherv35194d ago (Edited 5194d ago )

"IF"

lol.

"What about Mass Effect 3? It's out already and has lots of praise.

No love for Resident Evil 6 then?"

If they replaced two of your games with those already on the list then you would be asking for love for those games. Can't have a 7 game Top 5 list(actually you could)

EDIT: Props to the xbox site for including a PS3 exclusive. You don't see that too often. Although I think I would have probably left that and GTA V off the list personally. Don't think they'll make it this year.

bunt-custardly5194d ago

Yeah, I'm certainly looking forward to RE6, more to the point I'd have had it in place of Assassin's Creed III.

BattleAxe5194d ago (Edited 5194d ago )

ME3 has got to be a GOTY contender. Other then that, Far Cry 3 and possibly Ghost Recon: Future Soldier could be two of the biggest games this year. I think CoD has reached its peak, and I don't think it will be the same big force its been for the past 5 years, especially if Rockstar releases GTA5 around the same date as Black Ops 2. I would love to see GTA5 mop the floor with Black Ops 2.

Blastoise5194d ago (Edited 5194d ago )

Halo 4
"PS3 gamers might scoff, it's a series that has to be respected due to its staying power and huge online following"
"could be that Halo 4 is the best of the series to date"
"What a way for Xbox to go out with a bang."

The Last Of Us
"but can Naughty Dog lavish the same detail and attention it affords to its other exclusive game"
" is not necessarily the post apocalyptic setting which has been done to death in popular culture, but how well the team can produce a game that isn't Uncharted"
"Will The Last of Us be a genre defining title that's more than just looks and drama."

Notice the difference? I suppose I should be happy with an xbox website including a PS3 exclusive at all to be honest.
Seems ol` msxbox-world.com have slightly higher hopes for Halo 4 :P
no troll

Prcko5194d ago

last of us is number one,can't w8 to play it

JellyJelly5194d ago

Needs Max Payne 3 and Hitman.

Sanetoshi5194d ago

Glad to see Bioshock Infinite on the list, but I wonder what it says about me that the games I'm most excited for this year aren't any of the major releases...

Show all comments (13)
40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12539d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
41d ago
phongtro123_com40d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde40d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com