
IGN- "As we reported earlier this week, Sony revealed PlayStation Move's sales figures at a Move-centric GDC panel. Move has shipped 10.5 million units so far, which seemed to please Sony's Gabe Ahn during his discussion. But apart from the marketing-heavy speech at the beginning of the panel, those who attended were also treated to presentations from both Guerilla Games and The Workshop.
Guerilla Games, the Dutch Sony-owned studio best known for its Killzone franchise, put PlayStation Move into Killzone 3. Tommy de Roos, Killzone 3's lead game programmer, gave a short talk about how the studio went about including Move functionality into its game, along with some challenges his team managed to overcome and some successes that they celebrated."

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
"He noted that, with Killzone 3's online features, players using Move were too strong, and that balancing was needed to level the playing field between Move and DualShock players."
De Roos
Unfortunately that sentiment is why I think a lot of developers shy away from adding Move controls to their FPS. Fanboys who swear up and down that dual analog controls are "teh best evar" will cry and moan at getting owned by a Move user, so developers just ignore it.
Hopefully this game will deliver a long and good campaign and replayability. They want to make this an Iconic game for PS Move.
I can see Sorcery 2 in development already.
I have to admit that MS did a much better job with Kinect than Sony did with Move. I love Move in KZ3 and it's pretty good in Infamous 2 but it feels like it was never really supported. I'd love to see it in all major FPS games and I'd like some good Move only games.
I am a Move owner, I am disappointed
I do want to emphasize how amazing it is in KZ3 though, WAY better than any controller.