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140°

IGN- PlayStation Move Development Successes, Failures

IGN- "As we reported earlier this week, Sony revealed PlayStation Move's sales figures at a Move-centric GDC panel. Move has shipped 10.5 million units so far, which seemed to please Sony's Gabe Ahn during his discussion. But apart from the marketing-heavy speech at the beginning of the panel, those who attended were also treated to presentations from both Guerilla Games and The Workshop.

Guerilla Games, the Dutch Sony-owned studio best known for its Killzone franchise, put PlayStation Move into Killzone 3. Tommy de Roos, Killzone 3's lead game programmer, gave a short talk about how the studio went about including Move functionality into its game, along with some challenges his team managed to overcome and some successes that they celebrated."

MsmackyM5174d ago

"He noted that, with Killzone 3's online features, players using Move were too strong, and that balancing was needed to level the playing field between Move and DualShock players."
De Roos
Unfortunately that sentiment is why I think a lot of developers shy away from adding Move controls to their FPS. Fanboys who swear up and down that dual analog controls are "teh best evar" will cry and moan at getting owned by a Move user, so developers just ignore it.

Virtual_Reality5174d ago (Edited 5174d ago )

But is hard to maneuver, once you get used to it with PS Move with custom settings, basically you have a bit more advantage over DS3 Players, because PS Move can do what DS3 controllers can't do, such as moving the weapon directly to get a headshot with more accuracy without moving the camera, while DS3 Players have to move the camera a bit with the right Thumbstick or R3.

MsmackyM5174d ago

The Move is definitely an advantage over the DS3, but that should not be a reason for developers not to use it. Innovation should never be halted because it is better it should be embraced. Also the Move is not an automatic easy win, it takes a lot of practice to perfect.

Virtual_Reality5174d ago (Edited 5174d ago )

Hopefully this game will deliver a long and good campaign and replayability. They want to make this an Iconic game for PS Move.

I can see Sorcery 2 in development already.

gypsygib5174d ago (Edited 5174d ago )

I have to admit that MS did a much better job with Kinect than Sony did with Move. I love Move in KZ3 and it's pretty good in Infamous 2 but it feels like it was never really supported. I'd love to see it in all major FPS games and I'd like some good Move only games.

I am a Move owner, I am disappointed

I do want to emphasize how amazing it is in KZ3 though, WAY better than any controller.

DigitalRaptor5174d ago (Edited 5174d ago )

MS definitely have supported their peripheral better than Sony, because for the amount spent on it (PrimeSense buyout, internal R&D, $500 million marketing & promotion), they simply must support it. I don't think Sony has invested/spent anywhere near the amount Microsoft has since they've been iterating on their Move tech for around 10 years, but the important thing to note, is that for the games that do support it, the best ones are (for the most part) better than anything on Kinect because of the freedom of control, and they are some of Sony's best games too.

I hope that Sony make a greater effort within their first party when it comes to Move. The device has GREAT third party support, but a lot of people want to see games made around it than simply support it.

DUST 514 is going to support it, and so will the LittleBigPlanet Karting game, BioShock Infinite and that mysterious 'DATURA' game (from the makers of Linger in Shadows) in 2012. I wouldn't say the list ends there though.

170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg573d ago

There is at least a few good jokes that could come from that title

Cacabunga572d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken572d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77573d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2572d ago

Guess that submarine should’ve used move controllers instead of logitech

572d ago
anast572d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1701d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1701d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1701d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1701d ago (Edited 1701d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1702d ago

It failed because it sucked plain and simple.

LOGICWINS1702d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1702d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211702d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1702d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1701d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1701d ago
LordoftheCritics1702d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1702d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1702d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1701d ago

Kinect should be kept as media interactive features.

LordoftheCritics1702d ago (Edited 1702d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1702d ago
SPEAKxTHExTRUTH1702d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1701d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1702d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211702d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1702d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1702d ago (Edited 1702d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1702d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1702d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1701d ago (Edited 1701d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1701d ago
Vanfernal1702d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1702d ago (Edited 1702d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1701d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1702d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1701d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1701d ago
+ Show (5) more repliesLast reply 1701d ago
Godmars2901702d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1701d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1701d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1702d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1702d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1702d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1702d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1702d ago Replies(2)
yeahokwhatever1702d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1702d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1702d ago

There were plenty of games and I'm glad that not every game became a Move game.

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