All Channels
Popular
150°

CGPodcast March 09 2012

With GDC going on in San Francisco the C&G crew and special guest Stephanie Cooke talk about what interesting news is coming out from over there. The new Studio from Peter Molyneux, 22 Cans along with all the other exciting news surrounding the event. We take some time to talk about the new Assassin’s Creed 3 Trailer and if we think it is going in the right direction. Brendan and Wayne spend a fair amount of time discussing Mass Effect 3 in a spoiler free way and Stephanie Cooke selects some comics that you should check out.

Read Full Story >>
cgmonthly.com
160°

Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

The Fable, Populous, Dungeon Keeper, Black & White and Curiosity creator says this will be his last game…

Read Full Story >>
videogameschronicle.com
robtion198d ago (Edited 198d ago )

I hope it's great but won't hold my breath. From what I've seen i expect a pile of ugly, Dragon Age Veilguard-like garbage. I hope they prove me wrong.

DarXyde199d ago

Peter Molyneux is bloody hilarious. Imagine...

Self aware enough to know he's got a history of over promising... ONLY TO OVER PROMISE BY SAYING MASTERS OF ALBION WILL MAKE UP FOR DECADES OF OVER PROMISING

What?! 🤯😂

peppeaccardo199d ago

This dude should take over Phil Spencer's job ... nobody at MS would note the difference moving forward.

CrimsonWing69199d ago

Isn’t that what you’re literally doing here?

ShwaaMan198d ago

Did he just pull a Peter Molyneux again…?

Show all comments (13)
230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv72357d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit356d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox356d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga356d ago (Edited 356d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

356d ago
356d ago
rlow1356d ago (Edited 356d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 356d ago
-Foxtrot357d ago

It was built on lies Peter...you know this.

isarai357d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt357d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai357d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude356d ago (Edited 356d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
100°

Why Assassin's Creed 2 and 3 Had the Best Writing the Series Has Ever Seen

IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.

RaidenBlack426d ago

A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.

ZeekQuattro426d ago

I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.

-Foxtrot426d ago

AC2 - Yes

AC3 - Urm...I don't know

I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.

It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.

Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.

lucasnooker426d ago (Edited 426d ago )

I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though

isarai425d ago

Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game