240°

Witcher 2 PC Not A “Playground” For Console

360 Magazine: “Thanks to PC players we know how to create a game in a better way now.”

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360magazine.co.uk
Dailynch5105d ago

I should hope so, too. After all that player feed back and stats from the PC version, the Xbox game should be close to blooming perfect!

beastlysensation5105d ago

naw son, keep dreaming. We get enhanced edition as well, but for us, its double the power cause of our power capabilities, massive graphics, better controls, the better platform. Period.

IRetrouk5105d ago

But it is the same game, same experience, ok so you get better graphics with a pc, that's about where the advantage ends, better controls?, not everyone like a keyboard and mouse, and some games are just better with a controller

Winter47th5105d ago

And double the pirated downloads.

Pjuice5098d ago (Edited 5098d ago )

@winter thats the great thing about pc you can sell way less copies and still profit unlike console and since games can sell in smaller amounts and still make profits pc games can be made for core audiences and devs don't have to worry about losing money as much like on console which is why they try to sell games to everyone that owns a console and you can't really make a complex in depth game like that it has to be watered down so everyone can finish it or play it which is why most pc gamers say pc platform is hardcore and console is for casual gamers and then console gamers just say your a pc elitist cause they have no clue about pc or why there saying it in the first place i guess you had to be around when games were made first for pc also or you never would get it.

30°

CD Projekt RED sells GOG platform to co-founder for $25 million

The company is now owned by CDPR's largest individual shareholder, who has pledged to maintain its core values.

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gamesindustry.biz
260°

The Witcher 4, 5, and 6 Will Be Released Over a 6-Year Period

CD Projekt RED confirms The Witcher 4, 5, and 6 will be released over a 6-year period, promising shorter development cycles ahead.

thesoftware73088d ago

Unless these games are bite-sized, it's a disaster waiting to happen or a major over-promise. Based on the tech demo they showed off, to get anything near that fidelity, and assuming the world is larger, no way they're cranking out 3 games in 6 years, unless they have some super AI doing a ton of work.

VenomUK87d ago (Edited 87d ago )

This sounds like a good move to me; CD PROJEKT Red make the game engine once and craft the world and the full story, then for each of the next two chapters they spend two years on making the adventure. I wish Bethesda had done this with Skyrim so we had new adventures.

Remember, GTA III was released in 2001 with its sequel GTA: Vice City just one year later in 2002. And GTA: San Andreas in 2004. Same engine but tweaked for all the games and they are all time classics.

thesoftware73087d ago

Venom, I get that, but the world of game development has changed dramatically since GTA3 and SA...these games will be extremely similar to each other, short, or downgraded quality.

But maybe CD PROJEKT Red has the secret sauce...we will see.

Michiel198987d ago

mods literally solve all of that, thats why skyrim sold so well for god knows how many years. You can choose to add content, change the combat up completely, get a bunch of new spells, visually change whatever parts of the world you like you name it. Especially some of the overhauls I really enjoyed

thorstein87d ago

All this company does is lie.

I think their CEO might be a compulsive liar. The last interview I read of him he claimed they popularized/ created "Dark Fantasy" ignoring all super popular "Dark Fantasy" games already out.

LucasRuinedChildhood87d ago (Edited 87d ago )

Depends. Technically, they could spend many years on The Witcher 4, upgrading everything and polishing a new gameplay system with the story all planned out with the tools to create new content all set up.

Then release The Witcher 5 three years later. Then release Witcher 6 three years later. They would be iterative sequels.

It would be a 6 year release schedule from the perspective of a player but could be 11+ years of development. Unreal Engine 5 does also make games easier to make even if it has issues.

But even if 6 years is possible, they're probably just saying nice stuff for investors. The Witcher 3 sold for so long that sequels releasing close to each other might need even make them more money.

Tapani87d ago

They could also finish The Witcher 4, and dedicate a polish/finalizing team for the last 12 months to it, while gaining an extra year towards the 5th game, and do the same for the 6th.

Michiel198987d ago

well they've probably set this up for a bunch of years. I would be surprised if by the time 4 releases they wouldn't already be mostly done with 5 and done a bunch of the legwork for 6 if they manage to pull this of. I'm extremely skeptical and also think they can't even be close to as large and content rich as w3.

OMGitzThatGuy88d ago

They’re just yappin to appease investors when they will be delayed a minimum of a year and half easily or will be alot smaller and reusing assets.

Rebel_Scum87d ago

Reusing assets is hardly a thing to complain about.

OMGitzThatGuy87d ago

If 3 games in a 6 year period feels the same then it would be a problem.

Profchaos87d ago

There's only one studio that really gets away with this and that's RGG but it's because their stories are so good their fans don't mind exploring the Same places over and over

Can cdpr do that I doubt it

jznrpg88d ago (Edited 88d ago )

It’s easy to say that but something is going to give unless they build up their studio to several massive teams and even then delays are likely. Either that or quality/size will be lesser.

Name Last Name88d ago

I assume this means they will build the world once and then just add story and minimal changes in the next two games.

ZycoFox87d ago

They might have a tool to help shape landscapes and areas faster, or with AI help included.

Shorter development time doesn't always mean less changes.

Games during the 64 days were made in 2-3 years tops, and look at Mario Kart World.. that was made in 8 years and while it has a decent track selection the open mode is basically a giant desert lacking content..

Long development time doesn't always mean lots of content.

franwex88d ago (Edited 88d ago )

Will in be like a Breath of the Wild and Tears of the Kingdom? Not necessarily a bad thing if done right.

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100°

Cyberpunk 2077 Has Sold 35 Million Copies as Cyberpunk 2 Dev Team Continues to Grow

CD Projekt announced its financial results for Q3 of 2025, also providing an update about the sales of Cyberpunk 2077.

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simulationdaily.com
Silly Mammo91d ago

Started and stopped playing this game twice. Couldn't get into it. Gave it a 3rd try after the expansion and big update. Spent 120 hours on that playthrough and is now one of my favorite games.

P_Bomb91d ago

Hey it happens. Sometimes it takes a bit for a game to click. The stars gotta align. I know it had its problems and controversies, but I had a good time. Double plat + DLC.

Putte91d ago (Edited 91d ago )

Tried to play this game when it was supposedly fixed but just couldn't get it to it. Very boring world to explore. Very confusing UI and menu's. Easy to see that the game was one's broken.

neutralgamer199291d ago

I had similar experience. The UI and Menu just feel very clustered and mixed together. I tried to give it a real chance by playing for 10ish hours just couldn't get into it

Will try again hopefully it will click. For all the love it gets I just find it hard to believe I don't like it when I love there types of games (open world, shooter, RPG elements, story choices etc)

Notellin91d ago

I own it one three platforms and the game is just phenomenal now.

DivineHand12591d ago

I played it when it launched on ps5. I did every single side quest and did my playthrough as a net runner. I really should do another playthrough and do the dlc but I want to do this in VR if I can get a capable rig.