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220°

NVIDIA GeForce GTX 680 Specifications Revealed

As previous rumours suggested, GTX 680 will feature 1536 SP and 256-bit memory. However, contrary to rumours, NVIDIA has retained the shader hotclock, although the Kepler shaders could be significantly different from its Fermi counterparts which makes it difficult to predict performance. The core will be clocked at 705 MHz and the shaders at 1411 MHz, retaining the 2x shader hotclock from Fermi. GK104 significantly improves upon GF110/GF114's memory controller, setting a new record for reference memory clock at 6 GHz. This equates to a memory bandwidth of 192 GB/s - exactly the same as GTX 580 despite the narrower memory bus.

Orpheus5186d ago (Edited 5186d ago )

LoL nVIDIA fooled us again .... we all thought that those 1536 shaders will be without hotclocks but now they turn out to be the opposite which is like Fermi shaders multiplied by 3 WOW :D :D :D .

580GTX :

GPU Engine Specs:
512CUDA Cores
772 MHzGraphics Clock (MHz)
1544 MHzProcessor Clock (MHz)

680GTX

GPU Engine Specs:
1536CUDA Cores
705 MHzGraphics Clock (MHz)
1411 MHzProcessor Clock (MHz)

Considering the overclocking potential of this 28nm baby ......... :D :D :D :D

FrankDrebin5185d ago

I'm rocking two 580gtx cards. I suppose i will wait until something can tax them before upgrading.

ProjectVulcan5185d ago (Edited 5185d ago )

I am unsure about the 256bit bus. I mean 200Gb/s bandwidth is plenty but i am surprised Nvidia have not taken a step forward. Not to mention the hot clocks, really?

Having 3 times the number of cores is odd too. Thats a massive leap that no other card has achieved in a new generation of Nvidia architecture. 7800GTX = 56 (48 pixel, 8 vertex) 8800GTX - 128 unified, GTX280 - 240 unified, GTX480- 512 unified.

GTX680....1536? Before this pixel shader performance has roughly doubled every generation since the Geforce 7. However 1536 cores of equal efficiency would mean nearly three times the shading performance of GTX580. 7970 would have absolutely no hope against such a card, the gap would probably be far bigger than it was between the 5870 and the GTX480.

I know the process is a bigger leap than usual but not that much. If true i wonder exactly how many TMUs and ROPs this thing has especially if it only has a 256bit bus.

To be honest there is just something fishy about these specs. I am waiting for more info.

Mikhail5186d ago

I need to see the benchmark of this card, the majority of my graphic cards are nvidia so I prefer their products.

hiredhelp5185d ago (Edited 5185d ago )

When are the bigger nvidia cards gonna launch anyone know....

Radeon 7950 specs
Manufacturing process: 28 nm
Cores: 1792
Core Clock: 810 MHz
Memory: 3GB
Memory Bit Rate: 384 Bit
Memory Type: GDDR5
Memory Clock: 5000 MHz

Machioto5185d ago

I wonder if they are using xdr dram or xdr2 because I only seen gddr5 go as high as 5.5Ghz.

Here is a vid by rambus.

OpenGL5185d ago

The 256-bit memory bus is a bit disappointing as the extreme bandwidth available to the Radeon 7970 is one of the things that allowed AMD to get massive pixel fill rate improvements with the same ROP count.

Perhaps the GTX 680 will not be the top-end product, sort of like when the Radeon 6870 launched in advance of the Radeon 6970.

hiredhelp5185d ago

Im also wondering if its gonna be there medium line as you say 6870.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger45d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree45d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad44d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX44d ago

It's commercial how they show it. Typical any company does that.

Goodguy0144d ago (Edited 44d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9255d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long55d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger55d ago

Everything you said but for me MS is always the problem.

isarai_lee55d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa55d ago (Edited 55d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.