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240°

The “Problem” with Art Games

Trevor of GAMElitist.com - "Last week, I reviewed Journey, a stellar game to say the least. In a way, it was an incredibly important game as well; for the first time in quite a while, a game was praised equally for its artistic merit as well as its gameplay achievements. Usually it’s one or the other."

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gamelitist.com
Son_Lee5178d ago

This is precisely why I don't really care for art games. I love games with story. I'm a story guy first and foremost, but the gameplay is either non-existent, minimal, not very good, or all of the above. Even the good ones like Limbo could use better controls.

Bottom line is, do you want the gameplay or the "message" behind art games?

Hicken5177d ago

Most games could probably use better controls.

Not every game with a story explicitly states it for you. There's a story in Flower, if you're open enough to see it, and you probably weren't. Yet Flower is decidedly an art game. And why would you talk about how much you love the story aspect of a game, then complain about the gameplay being less than whatever you want it to be?

Your bottom line is irrelevant, especially in light of your very conflicting opinion on what you're even looking for. There's no need to choose one or the other; it's simply your preconceptions that blind you to the existence of both.

Journey will likely be an amazing gamr, and I can't wait to play it. I love games with a story, which is why my favorite genre is rpgs. I can already see myself enjoying the story in Journey, and I haven't even played it yet.

Son_Lee5177d ago

I love Flower; one of the best games this gen for sure. Yeah I'm not huge on motion controls - not to mention it flares up my fibromyalgia - but I appreciate the message and what the game was trying to achieve. The downloadable scene is a perfect market for indie games. But you know what? I think I'm gonna get Journey not only to support thatgamecompany, but to open my mind further.

I'm a very creative person by heart with a healthy dose of logic and linear thinking. Since I have some extra money to spend for once, I'm gonna take a couple chances. Besides, I liked flOw and Flower enough to trust them. I just with it was $9.99, but thatgamecompany is an established company so they can charge a little extra. I just hate how short these games are, but I guess they have to be because of their nature.

isarai5177d ago

It's not necessarily a problem with "art games" but a problem with the industry. Creating such an experience takes time to polish and perfect so with things like publishers pushing deadlines and lots of gamer being impatient pricks bitching about games not releasing fast enough, you're really only able to focus on one major thing within a reasonable time frame. If you try to focus on gameplay and story this day in age you end up with the situation The Last Guardian is in. Tons of people waiting for it but 80% bitching about, and about another 10% giving up on the game entirely. Not to mention all the gripe the media is giving them, the shit's getting worse than the gran turismo 5 situation.

So with that in mind it's best to try to do just a very few things your primary

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania78d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_78d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda78d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot78d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania78d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman78d ago (Edited 78d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown78d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198978d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac77d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_67d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 67d ago
neutralgamer199278d ago (Edited 78d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7778d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas78d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_63d ago

Because of money. Most game studios need financial backing in order to develop games.

78d ago
MrNinosan77d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster78d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7778d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno78d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa78d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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50°

Shadow of the Colossus: An oral history

Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).

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designroom.site
130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

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gamegeeked.com
anast365d ago

Simon's Quest is better than Symphony.

djl3485364d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_92365d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil364d ago

That's a pretty fucking great list

__y2jb364d ago (Edited 364d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

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