
Nathaniel Velliquette from TPG:
"The story is articulated through these brief vocal cues and subtle visual hints strewn across the island. For a good portion of the game, you spend your time trying to discern whether this stroll across the island is purely internal or reality. That’s the main appeal of the game. You spend most of it piecing together the details and in the end you will still not know for certain whether you have your facts straight. But honestly, it’s not the overall story; it’s the relationship with the player’s emotions."

The Chinese Room's Dear Esther goes free on Steam to celebrate the 10th anniversary of this foundational title.
Eh.
I mean free is free, but I found this to be a boring slog.
Not to mention this remasters actually made the game look worse in multiple areas.
I did quite like their A Machine for Pigs and Everybody's Gone to the Rapture though.

On Valentine's Day a decade ago, Dear Esther went from a Source Engine mod to a full-fledged indie game, catalyzing the "walking sim" genre. How does it measure up today?
"The China-based indie games publisher Secret Mode and Brighton-based (the UK) indie games developer The Chinese Room, are today very pleased to announce that they will celebrate the tenth anniversary of "Dear Esther" by making the genre-defining 2012 narrative exploration game free to download from February 14th to February 15th via Steam." - Jonas Ek, TGG.