
Jonathan Charles writes, "Traditionally, established RPG franchises that went on to introduce multiplayer haven't been altogether great (probably the reason why the likes of The Elder Scrolls has yet to delve into MP territory). Fable II comes to mind, a title who's multiplayer was so unreliable and inconsistent (it was plagued with lag and constant drop-outs) that it makes you wonder if a fun multiplayer RPG experience outside of an MMO would ever be possible. This is the reason it seems behind Mass Effect 3's multiplayer mode. As it turns out, BioWare has created an entertaining MP experience; one that not only does the franchise justice, but is able to go against the heavy-hitters of this FPS dominated scene."

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
* third person shooter
...Except the multiplayer game is more like a mini-game and has absolutely zero relevancy to game proper.
To be relevant (or even applicable) the multiplayer would have to be integrated with the game, not separate. Co-op or PVP... ala Dark/Demon Souls.
*sigh* no it doesn't
action rpgs? really? so Diablo was never relevant? Baldur's Gate?
i doubt 95% of the people that buy ME3 will play more than one round of the MP.