All Channels
Popular
160°

Midway resets for 2008

Stumbling Chicago-based video game developer plans next-generation titles and Hollywood tie-ins in an effort to revive its business after years of lackluster performance.

It's been another rough year for video game developer Midway Games, which stumbled into the holiday shopping season with delayed releases and lowered revenue forecasts. But Hollywood and a fresh sign of interest from its largest shareholder may help the Chicago-based gamemaker put 2007 behind it.

Midway Chief Executive David Zucker described his 2008 strategy as "fewer, bigger, better" titles. The company is hoping Hollywood tie-ins will prove lucrative.

Read Full Story >>
chicagotribune.com
MK_Red6742d ago

" At the end of next year, the company will release another iteration of "Mortal Kombat.""
OMG no. Please Midway, don't rush MK8. We haven't seen a thing from this game and a real next-gen fighter definitly needs more developement time than a year.

Black Rose6742d ago

o wow wait until I tell Nikki about this. she will be very angry at midway for rushing that game.

lynx1halo6742d ago (Edited 6742d ago )

Your right....I have a feeling that the next gen Mortal Kombat is going to have Rush Job written all over it, and go straight to the Bargain bin along side Mortal Kombat Mythologies

AllroundGamer6742d ago

oh yeah nextgen Psi-Ops would be sweet, i liked the first one a lot.

Counter_ACT6742d ago

Midway is a bollocks company anyway. I'm not bothered if they burn.

Klopek6742d ago

"fewer, bigger, better titles" and "Hollywood tie-ins" seem to contradict each other quite brilliantly.

Show all comments (10)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney54d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage55d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman54d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb54d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.