
Splitkick: Few options in a game affect the player’s experience more than the difficulty setting. From simply increasing enemies’ hit points to changing entire schemes of events, how challenging a game is can drastically influence how much someone enjoys their time with it. With so many titles now containing multiple hours of narrative and combat, players should be given the option to alter the difficulty of that content any time they’d like.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's not a dynamic difficulty that games should have but an overall A.I enhanced.
Developers need to focus on these mechanisms more than the only difficulty idea.
Some games yes some no, not every game needs it though.
Not everyone wants their games as easy as possible, this seem more an important feature for casuals that don't want a difficult experience or gamers on trophy/achievement runs.
It is useful in skyrim, because 3+ enemies can mob you to death if your gear isn't good enough, others are just plain hell early on.
Honestly, I dont think so. Games should have fixed difficulty. Honestly every game ive played with Dynamic difficulty has been about putting me in a tough spot and me winning.... ALWAYS. Dont get me wrong i like winning, but i like to push myself, lose once in a while so that i can get the gratitude of IMPROVING. I like to feal like im getting better at a game. Honestly, i like to get the most out of my games and i will manually adjust the difficulty if the game is massively too easy or too hard.