All Channels
Popular
50°

All Games Should Have Dynamic Difficulty

Splitkick: Few options in a game affect the player’s experience more than the difficulty setting. From simply increasing enemies’ hit points to changing entire schemes of events, how challenging a game is can drastically influence how much someone enjoys their time with it. With so many titles now containing multiple hours of narrative and combat, players should be given the option to alter the difficulty of that content any time they’d like.

Read Full Story >>
splitkick.com
disturbing_flame5212d ago

It's not a dynamic difficulty that games should have but an overall A.I enhanced.

Developers need to focus on these mechanisms more than the only difficulty idea.

RedDead5211d ago (Edited 5211d ago )

This is actually one of my problems with Skyrim. The game has no type of difficulty, only how tedious a battle will be. You will have to heal more and it will take longer to take them down, that is it. You will get hit no mater what, it's not up to you or your skills

SO to put it simply, I would prefer games to simply make their combat about you and your skills, for RPGs, do the same, Demons/dark souls had that idea down but some people find it simply too hard. I think you shoulda have a chance of defeating higher level enemies at a low level, but it should just be way harder. For example in Dark souls you could beat the game without leveling at all...it's just really really hard to do that and you need some skillz.

Games just need better battle systems and Ai imo. But, have an easy option where you're level and health etc increases. That difficulty of a game shouldn't be built around the stats though.

Although I suppose The elder scrolls will never take this Direction again as it used to. Since the game is about Exploring and going any where you want from the get go. If there are hard enemies at some point in the map that limits your ability to explore, which is the reason Skyrim has it's difficulty the way it is.

Fatoldman, and RPG is heavily stats based, but the difficulty depends on the pacing and direction of the game, Skyrim is the way it is and pics freedom over difficulty. Final fantasy, you don't really have freedom, things are done at your own pace though and eventually the game is open, you then have a choice to go places and stuff, find stuff to help you in battles etc(summons/magic/weapons) along with levels, and if you like, try to take on the hardest bosses in the game. The battle system itself can be quite tactical and you generally have roles. Other Jrps are much more tactical than FF though...such as Suikoden. Anyhow, i'm mainly talking about any type of Action RPG, there is also shooters too which should have enemy Ai as it's focus. Like Halo and Killzone...not like Cod...

Ducky5211d ago (Edited 5211d ago )

Sounds like an RPG.

madjedi5210d ago

Some games yes some no, not every game needs it though.

Not everyone wants their games as easy as possible, this seem more an important feature for casuals that don't want a difficult experience or gamers on trophy/achievement runs.

It is useful in skyrim, because 3+ enemies can mob you to death if your gear isn't good enough, others are just plain hell early on.

ninjahunter5210d ago

Honestly, I dont think so. Games should have fixed difficulty. Honestly every game ive played with Dynamic difficulty has been about putting me in a tough spot and me winning.... ALWAYS. Dont get me wrong i like winning, but i like to push myself, lose once in a while so that i can get the gratitude of IMPROVING. I like to feal like im getting better at a game. Honestly, i like to get the most out of my games and i will manually adjust the difficulty if the game is massively too easy or too hard.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney51d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage52d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman51d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb51d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.