
Connor Beaton writes: "You’re in the middle of the Capital Wasteland, surrounded by danger; not only are there scavengers more than willing to kill you for your bottle caps, but there are also the massive and muscular Super Mutants, along with a whole menagerie of other irradiated beasts – including, of course, the terrifyingly threatening Deathclaws. Having just come out of an encounter with some Raiders with a crippled leg, you decide that your character should use a stimpak, just in case some more monsters catch him off guard: a PC player hits Tab, then clicks on “Stimpak”; an Xbox 360 player hits B, then hits A over “Stimpak”; and a PS3 player hits Circle, then hits X over “Stimpak”. What does the Wii U player do?"
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
Well, I'm not sure it's a great idea to strap the tablet to your arm while using the Wiimote and Nunchuk, as well... Seems like a pretty basic "put the inventory menu on the tablet screen" suggestion to me, which is pretty obvious.
Yeah, it'd be great to keep taking your eyes off the screen to look down at the controller. Fantastic idea. The screen is going to be a glorified menu screen like the majority of DS and 3DS games. Sure there are a small number of games that made use of it in a useful way but jacking up the cost of the hardware so I have an inventory screen is ridiculous.
SOny could do this too by using the PS vita. they could do it today if they would so wish.
one genre where i see a lot of potential is RTS. WE could basically get a whole bunch of those buttons we miss so much from the PC version. And we could get the option to work on 2 diferent areas at the time, which would be awesome. Imagine controlling things with the buttons while on the screen there is a massive fight but you can still manage your town/resources on the touch screen
Fallout just like any other multiplat title would run like a dream on the Nintendo Wii U console. With every game running at a set 60 frames per second with no dips, in pure 1080p with absolutely no screen tearing. The Wii U would provide the Ultimate Fallout experience. Just as it would for any 3rd party game.
With 3rd party gamer performing as if they were running on a high end pc, how could you not appreciate the Nintendo Wii U? There will be something special for everyone that does the right thing and makes an investment in Nintendo.
If you ever had a dream. It may come true through the Nintendo Wii U
Rated E For Everyone