
Justin Belin writes, "Back in 2008, Epic games shook up the cooperative multiplayer world with Gears of War 2’s “Horde Mode”, a 5-player cooperative last stand against increasingly aggressive waves of foes. In a multiplayer landscape in which competitive deathmatch was the persistent flavor of most multiplayer games (with the exception of the like-minded cooperative rush of the two Left 4 Dead campaigns), the Band of Brothers mentality of horde mode was a refreshing and addictive change of pace that some favored far more than PvP multiplayer. Fast forward to 2012 and horde mode has been horde all over town. While it has certainly been improved upon in places since its initial offering in Gears of War 2, Horde Mode multiplayer has become a marketing bullet point to be prominently displayed in promotional material. Objectively, this is a simple business decision."

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.
L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.
This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.
The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
Free for Playstation owners