
Multiplayer has hugely increased in the current-gen era but how much of it is a reaction to fans' wishes and how much to publishers' spreadsheets.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Personally I feel some games really don't need multiplayer just the publisher&developer trying to make their game(s) mainstream.
"Bethesda marketing vice-president Pete Hines explained that they would rather make the best game possible, and that forced multiplayer is just a “waste of time.”"
THANK YOU. Good to see someone in the industry still has some sense in their brain.
I think a lot of the higher quality titles should have multiplayer (as long as it doesn't draw out or exhaust all the resources from the main game).
Especially if they want more people to try it out and get into the series. However, not every game needs a multiplayer mode. It's simple as that.
A game like ME3 is a wild card...did it need multiplayer? No, but now that it is there I personally think it works in a surprisingly well way. People get turned off by the idea of multiplayer but in reality all these developers want you to do is play/interact with other people (in hopes of creating the next big thing).
People are funny about multiplayer. A game that is online only will get criticized for not having a single player campaign, but a game that's primarily known for it's online play will get a free pass for having a subpar campaign, and some single player only games are called perfect without any online whatsoever. I think a game can be perfect with one or both elements as long as the developer knows what they're doing, so the answer is... that's the wrong question. Are too many developers trying to force multiplayer into their games, or force a campaign into their primarily online experience? To that I say yes. I still say Elder Scrolls screams for co-op though, even if it doesn't advance the story. Just let two friends explore Skyrim together, maybe with only the Radiant AI type missions available.