
Brutal Gamer's guest writer Jon Brady writes:
t’s fair to say that since the inception of virtual gaming – a term that was probably pretty acceptable at the time – things have come a long way. Graphics are prettier, soundscapes are more awesome, and possibilities much more advanced compared to the days of monochrome ping-pong.
That doesn’t mean games have advanced in every distinct area. One thing that occasionally regresses, to the form of a lowlife floundering around in its own muck, is the beast of Artificial Intelligence (AI). AI can be hard to perfect: emulating human intelligence is, at this point, almost impossible, which is why good AI simply gives the appearance of thinking rather than actually working out solutions in its figurative head.

Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.

Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.

Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.