
DHGF: In theory, this would be another evaluation of yet another release of some variant of Marvel vs. Capcom 3; between February of 2011 and now we’ve discussed both Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 in-depth, so really, a PS Vita port doesn’t seem like it’s going to generate much additional discussion. In practice, however, handheld fighting games are generally rather hit or miss; the console designs often make the games harder to work with, and for more modern games, corners often need to be cut to make the games translate well to the lower powered device. Thus, then, Ultimate Marvel vs. Capcom 3 for the PS Vita is actually an interesting test case for the device on two levels. First, it allows for a comparison to the console ports of the games, to see how well the handheld can properly emulate (or pretend to emulate) its more powerful brethren. Second, it works as a good test case for seeing how well the PS Vita works with fighting games mechanically, and how helpful or hurtful the physical design of the console is for the player who wishes to play fighting games on it.

Batsu Ichimonji and Bishop from the X-Men are joining the fight in Ultimate Marvel vs. Capcom 3 through a recently created mod for the game.

Dual Pixels: "After Marvel vs. Capcom Infinite there was a lot of doubt regarding the franchise ever returning in some sort of fashion..."
Capcom seriously dropped the ball with MvC Infinite. You can tell that it was heavily influenced by outside marketing that wanted to promote the characters in the MCU films only. The roster was lacking, the gameplay was slower than the previous game and there just wasn't a lot of the wackiness we come to expect.

From Xfire: "A lot of video games are designed to make players feel like a superhero. However, very few actually feature superheroes or have players take on the role of a superhero. What makes this even worse is that there are even fewer superhero video games that can be considered good."