
BT writes: Remember when Ultimate Marvel vs. Capcom 3 was announced? The public backlash against that game update was unprecedented, but it did highlight a growing resentment among consumers against the practice of re-releasing fighting games with minor improvements for a lower price. BlazBlue isn’t a big enough name to draw as much ire, and it’s been a while longer between iterations, but it’s yet another attempt at the business model, so let’s see if the new content to price ratio makes this a worthwhile purchase.

VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."

Arc System Works' time-bending 2D fighter coming to Steam next month.

DualShockers writes: "In 2013 video games are platforms. A new title releases and within months or even mere weeks a wealth of additional content is available for purchase for said title. From characters and costumes to games modes and story campaigns, all kinds of DLC is available for all kinds of games. Except for fighting games, that is. The typical bulk of DLC released for fighting games includes additional colors or costumes. Just ask Tecmo about Dead or Alive 5’s $100+ in add-on costumes.
Let me make it abundantly clear that there are far more interesting DLC possibilities for fighting games than costumes and characters."
How do you justify 100 dollars in Costumes......really? Who would buy that? Thats a new game and a controller. Add 20 and you just bought 2 new games.
yeah i really hate these pointless half naked costumes for characters aswell, i dont play a fighting game for the half naked women i play it to kill the other mother fucker.
Next will be DLC boob jobs. I would also like to see full nudity as a DLC option.
Devs need to stop doing this ASAP.. The people let capcom slide with that once and it should never happen again.
This is true.
But. I have never played a Blazblue game before, even if extend is an upgraded version of earlier games its still a great deal for me, if ur like me and havent touched blazblue, i'm sure that blazblue continiuum shift extend is the best game out there for those who havent played it before. i'm really looking forward to this. allready pre ordered the limited edition :)
but u have to remember that BlazBlue started off in the arcades first, much like SF IV, but where as Capcom started to support the console version of SF IV, Arc System Works continued to support the arcade version. Which is why there are less glitches and other unbalances present in the console version of the game. is it inconvenient and annoying? yes. but i rather have a disc that has all of the latest arcade updates and balances rather than have to download a new patch every other week or so
This why I didn't bother with BBCS, if this one will offer dlc characters then I won't buy it either...