
A counter-argument to Braid developer Jonathan Blow’s opinion that video-game narratives are impeded by their inherent need to challenge the player.

Capcom has removed the recently added Enigma DRM from the PC version of its survival horror game, Resident Evil 4 remake.
The latest update for Capcom's Resident Evil 4 remake has replaced Denuvo with Enigma DRM, lowering in-game performance.
Once again hurting the people who purchase and support the game. Meanwhile pirates get the best version. Pathetic.
I wonder if the pirated copies run better like this one titled here: "Resident Evil 4: Remake - Gold Edition (No Denuvo) (v1.5.0.0 + All DLCs + Bonus Content + MULTi14) (From 50 GB)"
A perfectly acceptable excuse to pirate the game.
Why would you accept to pay for the game in order for it to install software you don’t want with the intention to make your playing experience worse. Paying for that would be the very definition of stupid.
I’m not against DRM but if it negatively effects a product you’re paying for. Then it’s on them not you.
Cut content from the Capom's Resident Evil 4 remake has been uncovered, revealing that it once had a "Chapter 0" featuring Ashley.
You know I would have liked this if it was added on for free. A nice substitute for Assignment Ada.
I *loved* Braid, and I know Blow can rub people the wrong way, but I'm glad that he's kind of outspoken about his views. Keeps things interesting.
Anyway, on topic, I think Blow is totally wrong in this case. Reminds me of something like Red Dead Redemption, though that wasn't necessarily about difficulty. The middle part of that game was a chore, but it added to the emotional weight of the ending because you had suffered through a lot of boring missions earlier on.
nest indie game ever, simply amazing