
The first chance at some hands on with Mass Effect 3 hit the internet this week as the single-player demo became available. The many fans of this franchise can finally try the new mechanics, experience the continuation of the epic story and ogle the new graphics.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
This is rather silly. I've seen people play through Mass Effect 2 as if it was 'action' mode - they skip all the dialogue and just want the shooting. I don't agree with it, I feel like they're greatly missing out, I do not know why some people choose to play that way, and it kinda annoys me to see them do it. That being said, it's their choice.
I think it's great ME3 gives so much freedom and choice on how you play the game. Some people do not want the same type of experience from Mass Effect as others. Some don't care about the decisions (again, I dont know why, but there are those who just want to shoot things). From what I recall, the three modes are Action, Role Play, and Story. Role Play is the 'classic' that mixes both. Some people just want to play it like a shooter - good for them. It isn't my style, not my preference, but if someone else wants to play action why not let them? Least they're enjoying the game.
They still get to see the story, the only difference is that the level of immersion is greatly limited. But again, some people don't care about that stuff, they'd skip all the talking anyway. Hell, some people complain that the game has too much story and talk and not enough action. I don't feel that way, but some people do. It's nice that Bioware has added the option for these individuals, it's a interesting way to make the game play to one's personal preference.
While I do think those who don't play it on the 'classic' role play mode are greatly missing out, that doesn't change the fact that there's people out there who genuinely don't care. It's there right, its not like how they play the game is going to make my playthrough any less fun. Also I don't see it being a big deal that Action mode makes you be the iconic default Commander Shepard. You would be shocked at how many people, even those who play it rpg style, don't customize their Shepard. I can't imagine playing the game as any other Shepard other than my own, I could never enjoy it as default because it wouldn't feel like the real Shepard to me anymore.
I never would had believed that many people used default. "Why use default and solider class, who would do something so boring" I'd say to myself. But that's because it's my preference not to, you'd be surprised how many people feel differently. A lot of people play default Shepard, a lot of people play soldier. If that is how they enjoy the game, power to them. Besides, if you want to play action mode and still customize, you can probably start the game in role play mode, make your Shepard, the when the game starts go to the options and toggle it to Action. I don't know for certain if that is possible, but it could be.
To say that the game is ruined because it gives too much freedom to how people can play the game, is just silly. There IS a potential problem with Mass Effect 3's Action mode, and it is one that no one has mentioned yet apparently. The problem is that the Action mode, at least in the ps3 Demo, was the default selected gamemode. This is a pretty big deal, I think. The default selected gamemode should be Role Play - NOT Action. That does not mean they should remove Action from the options, I'm just saying that the first highlighted choice should be the Role Play mode. Why Action is the default selected mode is beyond me. That would be easy to change I think, though, and hopefully they do patch it in the release. It's a small thing, sure, but I think it's important for new players to know what the true experience of Mass Effect should be.
Like I said in my blog entry about it, I don't see the point of it, but I don't see the harm in it either. You would think you would give a player MORE choice if you wanted to keep them engaged. It's not that some players don't like choice, it's that they don't like cutscenes in general. (take note, Square Enix, next time you try to expand your audience) Anyone with half a brain will be picking role-playing or story mode.
Ummm...if you don't like it don't choose action mode?
That's a dumb question. They're not forcing you to do it.
I actually think this a fantastic decision. There are people who may enjoy the story, but simply don't want to deal with the 'micromanagement' you might say. Though I think its a little restrictive, not allowing players to customize the character or change class, but anything can change from now to March 6th.
Besides, this doesn't affect me at all, so no complaints.