
On last week's mailbox Steve Wood e-mailed in to say he's not completely done with the PlayStation 3 and doesn't want Sony to release the PlayStation 4 yet.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Well yeah, especially with unknown devs they have to often put in incredible amounts of money into titles and still end up failing a lot of the time. Look at Kaos Studios, they went with an FPS since that is one of the most popular genres this gen and so they weren't even really sticking their neck out their like some companies do with different and innovative games. It sells 2 million and they still didn't make enough and end up shutting down. It says a lot for the current market (not to mention the current economic market around the world).
Not sure if serious. There are plenty of new IP's. The problem is people want to keep buying the same games *cough*cod*cough* and not try anything new.
I feel like a good way to overcome price/bland issues is if bigger studios hired smaller ones who have good visions and new ideas and aided them by providing professional teams to develop their IP.
luminous arc, inazuma eleven, tweny, last story are just a slice of the new ips Ive loved
Great and new IPs is what defines a generation. Not every year a improved sequel of a game that once was amazing.