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'There simply aren't enough new IPs these days'

On last week's mailbox Steve Wood e-mailed in to say he's not completely done with the PlayStation 3 and doesn't want Sony to release the PlayStation 4 yet.

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computerandvideogames.com
Nate-Dog5225d ago

Well yeah, especially with unknown devs they have to often put in incredible amounts of money into titles and still end up failing a lot of the time. Look at Kaos Studios, they went with an FPS since that is one of the most popular genres this gen and so they weren't even really sticking their neck out their like some companies do with different and innovative games. It sells 2 million and they still didn't make enough and end up shutting down. It says a lot for the current market (not to mention the current economic market around the world).

Blaine5224d ago (Edited 5224d ago )

I didn't agree or disagree with your comment because I'm split. On the one hand, I agree that the market on the whole isn't easy on new IPs, but on the other hand, I don't think your example is a very good one. 2 problems I have with your example:

1. The FPS genre is crowded as it is. If a studio wants to make a new IP, that's a very competitive genre to break into.

2. 2 million sales is a very respectable number for a new IP. If that wasn't enough sales, then they set their sights way too high, and should have been more reasonable.

Most of the games I bought this gen were new IPs, and a few were sequels of those. And it's not because I feel a particular urge to help out new IPs, I just like their originality. And I don't mind if they're more reasonable in their approach because of the risk involved, I still choose the original game over the 15th game in a franchise that hasn't changed its formula since the second iteration. Example: Demon's Souls. It's easy to tell how huge an improvement Dark Souls is over its predecessor, but when you take into account the risks involved with making and releasing Demon's, then you forgive its cruder appearance! Same goes for the majority of the games I bought this gen.

Nate-Dog5224d ago

Well in terms of your point two that is my point, it was a brand new IP in a competitive genre but the most popular genre (arguably) this gen, yet 2 million sales and the revenue from it wasn't enough to keep the studio going. If a company can go into a genre with many many fans and sell so much and STILL not make enough money from it what's that to say about small companies that go into less popular genres and new and innovative IPs which not many people will play? The majority of people this gen don't seem to want to step out of their confined, set boundaries, they just want to play the same things as before because they know what to expect, be it recycled FPSs or HD remakes.

bumnut5224d ago

Im glad Kaos failed, they should have noticed that they make crap fps games after frontlines.

CrimsonEngage5225d ago

Not sure if serious. There are plenty of new IP's. The problem is people want to keep buying the same games *cough*cod*cough* and not try anything new.

soundslike5224d ago

Even with that element, the amount of new IP's today compared to 10-15 years ago is downright laughable.

LX-General-Kaos5224d ago (Edited 5224d ago )

There are plenty of new IPs. If you really think about it, most of the games are new IPs

LX-General-Kaos5224d ago

completely agree! There is a huge difference between having new IPs, and new IPs that people buy. The top selling game on all consoles all the time are sequels. This generation there were loads of new IPs. Unfortunately we have spoken against them with our wallets.

fluffydelusions5224d ago

There were not loads of new IPs compared to to other generations.

LX-General-Kaos5224d ago

Bioshock? Mass effect? Uncharted? Assasins Creed? Dragon Age? Infamous? Gears of WAR? Left 4 Dead? Dead Space? Lost Planet? Demon Souls? Alan Wake? Binary Domain? Project Rainfall Games? heavy Rain? The Last Guardian? Motorstorm?

I can seriously go all night with this! Those were just some of the more popular ones. There have been plenty of new IPs. We gamers have just become a greedy bunch and always ALWAYS want more. Nothing wrong with that but there are enough new IPs for a generation or two.

maniacmayhem5224d ago

Agree with the general, there were loads of new IP's people just remember two weeks of their past and never see the new games and then this nostalgia of yester year that makes them think there was a brand new game released every other day.

Catherine? El Shaddai? Lost Odyssey? Little Big Planet? MadWorld? Crackdown? Kameo? Dead Island? The Last of Us? Skylanders? Just Dance? Homefront? Frontlines? Shadows of the Damned? The Club?

Yes I could go on for a while. People need to join gamefly so they can experience all these different games and then they would know that there are plenty of new IP's out there.

Dasteru5224d ago

Just read another article like 3 days ago that said Nintendo released something like 75 new IP's just in 2011 alone.

Think i have to agree, the problem isn't lack of new IP's its lack of people knowing about them. most people only pay attention to the same old ones they have been playing for the past 10 years. COD/Halo/Gears/FF/GTA etc.

Unless it something major that has been heavily advertised on gaming sites and/or hyped up. All the less than triple-A titles just slip through the cracks.

Drummerdude415224d ago

I feel like a good way to overcome price/bland issues is if bigger studios hired smaller ones who have good visions and new ideas and aided them by providing professional teams to develop their IP.

Elemental_5224d ago

luminous arc, inazuma eleven, tweny, last story are just a slice of the new ips Ive loved

Play2Win5224d ago

Great and new IPs is what defines a generation. Not every year a improved sequel of a game that once was amazing.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman45d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.