
Here, I’ll describe my own step-by-step process for reviewing clones, giving readers a behind-the-scenes look at how game recommendations are made, and suggest some guidelines for game journalists on best practices (or … practices, at least) in reviewing games in an industry where mimicry is common.

TNS - NCSoft CEO admitted that AI is rapidly becoming a core part of game development, but he added that it cannot replace what makes games fun.
To be fair, there are also human made games that release and lack any fun at all either.
Guild Wars 2 been playing for 14yrs, 1st beta. This is just one company I support, Arenanet and NCSoft, even though I torrent, there are a few PC companies I will buy from. "PlayStation’s Horizon MMO spin-off, Horizon Steel Frontiers." I feel this will be good, NCSoft is a good developer/publisher.
It’s a tool. Use it elevate things and get it done faster. I’m sorry but not every game made by humans is good. If this can help things, then I fully embrace it.
"Deck13 Spotlight and Just2D are proud and excited to announce that DROVA – Forsaken Kin, the acclaimed grim and dank pixel RPG, set in a mystic Celtic world and celebrated by fans all over the world, is out now on iOS and Android!" - Deck13 Spotlight and Just2D.

Renowned sandbox MMORPG, Albion Online is available today on Xbox Series X|S as a free-to-play title.
Depending on the way you look at things, any game is a clone of another in some way, shape or form. Good artists borroww and great artists steal and all that. Nobody can define a game or genre, every game will have similarities somewhere down the line but where do you say they end before you compare one game against 300 others past and present?
This was all about extremely casual games and supposed "clones" to games that weren't even original to begin with.
*sigh*