
GameDynamo - "PlayStation 3's Move strived for little more than disappointment. It is not as though the technology was not there! Rather, there has not been any unique or compelling software released for it that convincingly showcases the great potential of the technology. With PixelJunk 4am, that stigma may well change."

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GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.
"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."
I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."
PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.
Day 1 for me. My son and I are going to have a blast with this.