
Why have zombie's become so popular? They are everywhere now-a-days.
This article from the guys at EoN explores the zombie phenomena and focuses primarily on their popularity and many uses in games, and even defends The Last of Us. A game that has taken some heat for being "just another zombie game."
"Nazi zombies - less evil because they are at least no longer horribly racist." ~Brendon from EoN
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.