
The first Resistance released alongside the PS3 with a bang, becoming the platform’s first game to pass a million sales, and gaining an instant fanbase. Five years on, and developer Insomniac Games have announced that they won’t be making any more games in the franchise. What went wrong?
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
Still wanting to play this series. Never got around to it =/
if a formula works keep it looks likes Insomniac never got around that.
Looks like the Chimera ended up winning. Guess Deadalus was right, we were doomed!
Its Insomniac's fault. They ruined the series, Fall of Man was the best in the series. It actually kept the the "resistance" feeling. Making the sentinels killed the whole series. Hale should have kept the whole thing as the only survivor.
well i hope they do well without being Sony exclusive. Ninja Theory thought jumping ship would be great thing and it back fired. Enslaved sucked and didn't sell!