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130°

Imagination Technologies May Introduce Standalone Ray-Tracing Accelerator.

Imagination Technologies, which could not popularize its graphics accelerators for PCs in early 2000s and decided to concentrate on mobile graphics adapters instead, may return to PCs and bring-in real-time ray-tracing accelerators.

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xbitlabs.com
milohighclub5212d ago (Edited 5212d ago )

I'm pretty sure I read last year that nvidia said they expected it to be about in 2012 with a possibility of it making its way to next gen consoles....I'll try to find a link when I finish this match.

Edit: I was incorrect, I remember now. Nvidia was saying there graphics cards in 2012 maybe ready for ray tracing. I speculated that the ps4 may have it due to nvidia providing gpu for ps3.

NewMonday5212d ago

Imagination Technologies made the GPU for the PSVita, they cold be the new partner on the PS4

DeadlyFire5211d ago

I am thinking multicore PowerVR 6 GPU with at least 20-30 Gpixels a second. Open RL support as well as OpenGL ES, 3, 4 support. I believe both Sony and Nintendo have always used a modified version of Open GL ES.

xtreampro5211d ago

They only make mobile GPU's.

DeadlyFire5209d ago (Edited 5209d ago )

This is true in most cases, but there is talk of them stepping into the PC Desktop market for 2012. They used to be in the market 10 or so years ago.

http://www.xbitlabs.com/new...

Sooo...Its possible. Open RL API Platform has been in the works for more than a few years by Caustic and Imagination Tech. If they can build a GPU that can exist on the desktop market at a reasonable level compared to NVIDIA/AMD then we have a winner. They support DirectX, Open CL, and Open GL platforms so it wouldn't be a problem for them to support upcoming games.

Imagination Tech bought Caustic in 2010. I don't see their momentum stopping with rumor of new deal with Apple. Its possible they are in a place to put up a fight with AMD/NVIDIA soon.
http://www.xbitlabs.com/new...

One interesting quote from the that article.
“The acquisition will enable us to accelerate our plans to be the leading supplier of all forms of graphics technologies in all markets and to continue our mission of delivering the most advanced graphics technologies to mainstream markets.”

rizzo-rizzo5212d ago

Well, ATI are cheaper & continue to prove itself superior to Nvidea. It's the better option for console production.

You can probably expect John Carmack to take advantage of these ray tracing accelerators for Doom 4.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger31d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree31d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad30d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX30d ago

It's commercial how they show it. Typical any company does that.

Goodguy0130d ago (Edited 30d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9241d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long41d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger41d ago

Everything you said but for me MS is always the problem.

isarai_lee41d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa41d ago (Edited 41d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.