130°

Imagination Technologies May Introduce Standalone Ray-Tracing Accelerator.

Imagination Technologies, which could not popularize its graphics accelerators for PCs in early 2000s and decided to concentrate on mobile graphics adapters instead, may return to PCs and bring-in real-time ray-tracing accelerators.

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xbitlabs.com
milohighclub5154d ago (Edited 5154d ago )

I'm pretty sure I read last year that nvidia said they expected it to be about in 2012 with a possibility of it making its way to next gen consoles....I'll try to find a link when I finish this match.

Edit: I was incorrect, I remember now. Nvidia was saying there graphics cards in 2012 maybe ready for ray tracing. I speculated that the ps4 may have it due to nvidia providing gpu for ps3.

NewMonday5153d ago

Imagination Technologies made the GPU for the PSVita, they cold be the new partner on the PS4

DeadlyFire5153d ago

I am thinking multicore PowerVR 6 GPU with at least 20-30 Gpixels a second. Open RL support as well as OpenGL ES, 3, 4 support. I believe both Sony and Nintendo have always used a modified version of Open GL ES.

xtreampro5153d ago

They only make mobile GPU's.

DeadlyFire5151d ago (Edited 5151d ago )

This is true in most cases, but there is talk of them stepping into the PC Desktop market for 2012. They used to be in the market 10 or so years ago.

http://www.xbitlabs.com/new...

Sooo...Its possible. Open RL API Platform has been in the works for more than a few years by Caustic and Imagination Tech. If they can build a GPU that can exist on the desktop market at a reasonable level compared to NVIDIA/AMD then we have a winner. They support DirectX, Open CL, and Open GL platforms so it wouldn't be a problem for them to support upcoming games.

Imagination Tech bought Caustic in 2010. I don't see their momentum stopping with rumor of new deal with Apple. Its possible they are in a place to put up a fight with AMD/NVIDIA soon.
http://www.xbitlabs.com/new...

One interesting quote from the that article.
“The acquisition will enable us to accelerate our plans to be the leading supplier of all forms of graphics technologies in all markets and to continue our mission of delivering the most advanced graphics technologies to mainstream markets.”

rizzo-rizzo5154d ago

Well, ATI are cheaper & continue to prove itself superior to Nvidea. It's the better option for console production.

You can probably expect John Carmack to take advantage of these ray tracing accelerators for Doom 4.

40°

DLSS 3.8 vs 4.0 vs 4.5: Ultra Performance as Good as Native 4K

NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.

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pcoptimizedsettings.com
MrDead53d ago

I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.

Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.

batiti9351d ago

totally useless since NVIDIA app release last year... It does force latest DLSS to global settings if you ask the app to do so.

MrDead51d ago

The NVidia app doesn't let you choose which version of, DLSS Frame Gen and DLSS Ray Reconstruction like DLSS Swapper does.

Goodguy0152d ago

Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.

Neonridr52d ago

no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.

badz14951d ago

With the Switch 2? NVidia can easily lock their proprietary tech to their latest GPUs and the Switch 2 will be stuck on 3.5 for 5 more years at least

Neonridr51d ago (Edited 51d ago )

4 and 4.5 are available on 2 and 3 series cards right now. The Switch GPU is based on 3 series architecture, meaning it has access to some of those features. Obviously not as much as the higher end cards, but still some.

TheDreamCorridor50d ago (Edited 50d ago )

"Better than native."

Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.

TAA smears and blurs frames together to soften jagged edges.

Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.

150°

NVIDIA DLSS 4 vs AMD FSR 4 Compared: Ray Reconstruction Makes FSR 4 Look Last-Gen

FSR 4 was a substantial improvement to AMD’s upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4’s CNN model, but slightly worse than the newer transformer model.

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pcoptimizedsettings.com
dveio92d ago

Since FSR is open-source and nvidia's DLSS isn't, I'd personally always prefer FSR.

Frankly, I think all these differences are nice to know (and notice) about if you're playing at DF level. And I totally respect that very small need to max out performance.

But given the prices, I don't think any nvidia GPU advantage justifies paying 1000+ bucks. I don't see any game(s) exclusively (or not) available on PC that offer a fundamentally different and innovative gameplay experience.

Notellin92d ago

There's never a good reason to own any products from Nvidia. They are one of the most destructive and anti-consumer companies that's ever existed.

Anyone buying and using Nvidia is only contributing to the downfall and end of gaming as we know it now.

With the rise of Nvidia all we've seen is price gouging while their products that continue to become less power efficient and their performance gains are so miniscule you'd need a 100x microscope to notice the AI upscaling. Pathetic really.

Tapani92d ago

Why do you need to pay 1000 bucks for an Nvidia GPU? You can find one that is faster than the PS5 Pro at 400 bucks, RTX 5060 ti 16GB, and it has better upscaling, more VRAM, multiframe generation and RT.

Gamersunite88092d ago

DLSS will always be better. FSR sucks.

__y2jb92d ago

The examples given look essentially identical.

babadivad92d ago

Exactly. Headline says FSR looks like last gen. Implying it's years behind the competition. Article says it's slightly behind.

Examples shown, the difference are barely discernible.

derek92d ago

I dont know about anyone else, but I've never had 2 screens playing at the same time to know the difference in performance of a given game. It's like those TV screen comparisons, virtually nobody in the real world engages does this, lol. Performance seems comparable to me. Besides Nvidia is no longer interested in the gaming products, its full steam ahead with "AI".

Tapani91d ago (Edited 91d ago )

Yeah, but the gaving division is still 8.5% of their global revenue, and they just made 30% YoY topline growth per quarter. A 11.35 billion business is absolutely massive, and this will continue to increase. That means there's 11.35bn reasons why they won't stop the gaming business, nor lose their focus on it. It's also their pivot if things do not go as well in the AI race. By end of 2026, they have DOUBLED the gaming division business in 5 years.

FY 2025 $11.35 billion 8.6%
FY 2024 $10.45 billion 15.2% (approx)
FY 2023 $9.07 billion -7.5% (approx)
FY 2022 $9.82 billion (approx) 49.6% (approx)
FY 2021 $6.5 billion (approx) 61.1% (approx)

MrDead92d ago

I've been lucky enough to get a new 5090 build in March, glad I went with Nvidia. Cyberpunk looks amazing.

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100°

AMD's RX9070 XT crushes Nvidia's RTX 5080 in Call of Duty: Black Ops 7 benchmarks - Story Mode

The 9070XT matches or beats Nvidia's much more expensive 5080 in CoD: BO7 benchmarks. A rare win for AMD. The article also takes a closer look at 9600X vs 9800X3D performance.

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storymode.info
wesnytsfs146d ago

No ray tracing might be why.

Runechaz146d ago

Ray tracing is useless in a fps

thecodingart145d ago

Came looking for dumb comments - found them

Zenzuu146d ago

Not every game needs to have ray tracing.

Darkseeker145d ago

I'd even say no games need to have it. It's just a ressource hog.

Blad3runner00145d ago (Edited 145d ago )

Why does the article use misleading terms like "Crushes" and "The 9070 XT "HANDILY BEATS" the more expensive RTX 5080" ? It even admits it at the end of the article, yet keeps the terms lol

Looking at the graph, the difference is only 4-19fps, depending on the settings.

I would hardly call a 4-19fps difference, "crushes" or "handily beats" and no one is going to buy a 9070 over a 5080 for COD alone. How does the 9070 fair in other games compared to the 5080?

OpenGL145d ago

I think they exaggerate because people like when a product punches above its weight, especially from an underdog, but yeah it's not a huge difference. There are plenty of games where the 5080 is significantly faster.

wesnytsfs145d ago

That is basically what the 5090 does compared to the 4090. I dont consider it crushing either and decided to keep my 4090 over geting the 5090 with its small increase of FPS.

OpenGL144d ago

That's a no brainer, the 5090 is definitely the fastest card on the market but the 4090 is the second fastest, so it's still extremely powerful.