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60°

Rumour control: GPU physics in Unreal Tournament III

CustomPC writes:

"GPU physics could be achieved on a single graphics card, and would make a big difference to benchmarks. Even though talks between Havok and ATI have broken down since Intel bought the company, GPU physics were in development for quite some time before that, and it looks as though Unreal Tournament III could even support GPU physics with a future update.

An anonymous source who works in game development told Custom PC that 'the most interesting stuff we've done recently is with a "triple A" game, that's shipping now actually, which is physics-accelerated on GPUs, and in fact in the engine that the game is built upon.'

So which 'triple A' game would this be? 'I'm not allowed to name things at the moment,' said our source, 'which is why I'm being a little bit evasive, but both the engine and the game benefit from GPU acceleration in physics for the eye candy stuff, and it has a very significant benefit in benchmarks, but the developer hasn't yet made a public statement about that.' However, they did say that you could buy the game now."

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custompc.co.uk
JsonHenry6743d ago

my 8800GTS already has a physics CPU on the card. Not sure what they are talking about. I did read the article with a screaming baby on my lap, so maybe I missed the part where people are not already using physics enabled GPU hardware.

iMad6744d ago

UT3 runs good on current hardware and there is no need to accelerate the framerates...

mbmonk6743d ago

With multi core cpu's the Ageia Physx cards and GPU physics angle die off, I believe.

The GPU physics have limitations on how much they can affect gameplay and the standalone physics card only gives you benefits in games. The multi core CPU gives you the benefit of full physics in gameplay, and it has more overall use when your doing non gaming tasks.

140°

Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?

TheOptimist2897d ago

I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.

XentaJones2896d ago

motion blur makes me sick... so its off.

OpenGL2896d ago

I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.

2896d ago
TheSplooge2896d ago

I always turn it off. Along with depth of field.

Mr_Wilson2896d ago

Those plus vignetting, chromatic aberration, and film grain.

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90°

Let’s be Honest, DOOM Looks like the Best First Person Shooter We’ve Seen in Ages

Alex from GamersFTW writes:

“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”

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gamersftw.co.uk
Shillmeister3727d ago (Edited 3727d ago )

The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!

Rock to my left, hard place to my right..

EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).

c00lvilKid693727d ago

I’m exactly the same, usually multiplayer games are of no interest to me. But DOOM has sparked my curiosity, especially as someone who used to enjoy multiplayer first person shooters like Quake/Unreal. Totally understand your concerns about it being heavily dependant on the community, too. Which is just another reason they should include bots, in case the numbers need to be made up. I’m hoping the community will be good, considering the creative freedoms they’re handing over with the SnapMap thing.

3727d ago
esmittystud1013727d ago (Edited 3727d ago )

Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL

wakeNbake3727d ago

Well thats just a low budget turd, no comparison at all.

mezati993727d ago

i am gonna have to agree with this

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30°

Game Music Daily Week 54

Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2

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